![]() The multiplayer element is free, while the campaign is included with Xbox Game Pass or costs $60 on its own. There are 3 known methods of getting this. In order to get a 'Chain Reaction', secondary chained damage to a nearby enemy must kill them. In other news, 343 just showed off Halo Infinite's brand-new 4v4 Streets map, an asymmetrical map set in New Mombasa.įollowing a year-long delay, Halo Infinite is now scheduled for release on December 8 across PC, Xbox One, and Xbox Series X|S. Deadlock: left rear of both Low Base and High Base spawns. 343 has yet to show these two maps in action, however. The High Power map was originally a "test gym" for Halo Infinite's BTB, and the developers and testers enjoyed it so much that it is seeing a full release. The turret is a red, circular figure that is illuminated by purple and blue lights. This is one of the bigger maps so it should come up when playing the Big Team Battle mode. Multiplayer creative director Tom French said Deadlock has "classic Halo" vibes but also has a "very different mood" than the rest of Halo Infinite's BTB maps. Unfortunately, there is only one Shade Turret in Halo Infinite and it can only be found on one map: Deadlock. ![]() The developers also revealed the names of two additional Big Team Battle maps, Deadlock and High Power. It is host to a variety of 12v12 matches in the Big Team. Lead multiplayer designer Cayle George said the team experimented with one-to-one ports of previous Halo maps, but "they don't work well." Summary: Deadlock is an outdoor, wide open map recognizable by its dark skies, rocky terrain, and large areas that are ideal for vehicles. "But again, we're doing a spiritual reboot, so we look at how we kind of put our own twist on it, but still make it feel like a little bit of a nostalgia trip when you kind of run through them." So I wouldn't say we would never do a remake," Witts added. "There are some maps that have been coming out in almost every single iteration of Halo. "I think that what we've done with Fragmentation is something we want we want things to feel new, but we want things to be a bit reminiscent without giving you the exact same layout or the same layout with slight differences, because we're a different game with different needs," Witts said. ![]() Now Playing: Halo Infinite Competitive Gameplay and Settings Reveal By clicking 'enter', you agree to GameSpot's ![]()
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