![]() When you see one, there are only two options – hide or run for your life. Everything from their design to their animation makes them frightening beasts. Monster mash – While the game is called Little Nightmares, the true nightmare fuel is actually pretty large. Throughout the game, Six will be hunted by a series of monsters – giant humanoid figures with distorted proportions and ill-fitting skin. This isn’t some unbearably terrifying experience like Outlast while it may be creepy feels a lot more welcoming than your average horror game. The protagonist is also a bright yellow ray of hope, which shines most during the optional content: you can brighten things up by lighting candles along your way, and one of the major collectibles is saving, then hugging, small creatures called Nomes. Despite all that is dark and depraved in the game, there’s also a hidden warmth. The art style adds a surreal feeling that makes exploring the environments interesting instead of upsetting. It creates a sense of unsettling tension better than most straight-up horror games, rarely relying on cheap jump scares or detailed gross-out moments for shock value. The camera is always slightly askew, panning and zooming appropriately to create an unsettling cinematic experience. While you explore a wide range of indoor environments, death and decay remain a consistent visual theme. A constant, gentle sway reminds you that your world is floating atop the endless ocean. Puzzles aren’t too mind-numbing, as solutions will come naturally upon examining your current environment.Ĭreepy crawlies – The Maw is a fantastic encapsulation of childhood fears, as poor Six often feels minuscule compared to the giant unforgiving world. ![]() You also have a grab button, which lets you pick up or interact with objects. Platforming and puzzle solving feel very tactile as you scurry around a giant room like a mouse, leaving your fingerprints all over the physics-based world. You explore the environment through a standard moveset of running, jumping, ducking and climbing. While playing it feels more like the static camera of classic Resident Evil games, but every room occurs in a sequence left to right. Gameplay – The game’s best described as a 2.5D sidescroller, but that label may undermine its great use of the third dimension. ![]() If this were a real-life experience, it would be much more than a little nightmare, but as a game, this is a dream from which you won’t want to wake up. With nothing but her yellow raincoat and a tiny lighter, she must escape her prison with her life intact. In an opening that’s perhaps a little too on the nose, Little Nightmares introduces the protagonist as she wakes up from, well, a little nightmare. Though never uttered in the game her name is Six, and she’s woken up on The Maw, a hostile place filled with deranged beings looking for little snacks to eat. ![]()
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